Fun story and great production values are let down by an unsatisfying game experience. Ace the character while fairly clichéd in his style and humour works well, but unfortunately a lot of the jokes are basic and have all been done some way before in the past. It's hard to be original in our days but it just felt like rehashed jokes from very a many teen movies and spoofs.
The animation is top notch and the only real reason I stayed on to complete the game. The voice acting is top notch, and wow what a soundtrack! The score is fantastic and right up there in terms of professionalism and quality of sound.
Unfortunately the game itself loses me entirely. The controls is where it hurts the most for me. I think for a multi directional shooter there need to be some elements added and refined. For a game where the enemy is basically tracking me constantly and shooting directly at me (sure I know we'd hope they do that!) I felt like I had to two options in playing this game 1) speed off, return and go head on, like a suicidal dogfight, or 2) dodge left or right in a continuing arc circling the enemy. I just found the whole process of taking the enemy boring with this control scheme and found no satisfaction in taking down enemy ships, small or large. I think a control scheme where the keyboard controls more of the ships flight and the mouse targeting not dictating the ships movement would go a long way to improve the controls and gaming experience overall.
Plus, for an interstellar battle ship, I think some more weapons would spice things up a bit and make the taking down of large ships not such a monotonous and tedious task. Some rechargeable missiles and lasers for some extra power or something along those lines.
Ace Pilot while mildly entertaining for me in it's humour and story could do with some wittier writing, even though I understand it is essentially "teen guffaw" type stuff. The game experience needs a serious revamp, as at this stage I couldn't see myself coming back for a replay.
It's a shame the actual game let's down the experience, because the project is ambitious in scope and really hit the nail in regards to the production quality - the rest of the experience needs to catch up though.
Look forward to the improvements you choose to implement - I hope the actual game get's a lot of work.