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moistzombie

4 Game Reviews w/ Response

All 45 Reviews

Controls! They just don't work. Members of group disband or stop following in a group, don't go where cursor is point, and no control over who any given single person is when using CTRL to separate from group.

Other things like automatic shooting - most of the time the office workers don't shoot until zombies are within a couple of paces away. I'd suggest a control scheme similar to the classic "Cannon Fodder" - left mouse click to move to position, right click to shoot, well something other than right click obviously, but yeah, something along those lines.

POSITIVES! Fun idea, the graphics are nice, intro was funny and I was hoping for more, but I can't play this game in its current state with the controls. The game is not currently playable for me.

FightClub69 responds:

When a group member disbands, it's because he wasn't part of the group and was only following because the survivors prefer to huddle. You can tell group members, they have a green circle around their feet regardless of where the cursor is - it means they'll follow it while you hold the button down.
Each gun has a different range and reload time. The hunting rifle will shoot clear across the screen but only holds 5 shots and takes ages to reload. A shotgun or uzi has a very short range.
The game is really about scared office workers dealing with a zombie infestation, so Cannon Fodder precise control didn't really seem to fit... I'll certainly consider it as an alternative for the sequel though.
Thanks for your feedback.

Fun story and great production values are let down by an unsatisfying game experience. Ace the character while fairly clichéd in his style and humour works well, but unfortunately a lot of the jokes are basic and have all been done some way before in the past. It's hard to be original in our days but it just felt like rehashed jokes from very a many teen movies and spoofs.

The animation is top notch and the only real reason I stayed on to complete the game. The voice acting is top notch, and wow what a soundtrack! The score is fantastic and right up there in terms of professionalism and quality of sound.

Unfortunately the game itself loses me entirely. The controls is where it hurts the most for me. I think for a multi directional shooter there need to be some elements added and refined. For a game where the enemy is basically tracking me constantly and shooting directly at me (sure I know we'd hope they do that!) I felt like I had to two options in playing this game 1) speed off, return and go head on, like a suicidal dogfight, or 2) dodge left or right in a continuing arc circling the enemy. I just found the whole process of taking the enemy boring with this control scheme and found no satisfaction in taking down enemy ships, small or large. I think a control scheme where the keyboard controls more of the ships flight and the mouse targeting not dictating the ships movement would go a long way to improve the controls and gaming experience overall.

Plus, for an interstellar battle ship, I think some more weapons would spice things up a bit and make the taking down of large ships not such a monotonous and tedious task. Some rechargeable missiles and lasers for some extra power or something along those lines.

Ace Pilot while mildly entertaining for me in it's humour and story could do with some wittier writing, even though I understand it is essentially "teen guffaw" type stuff. The game experience needs a serious revamp, as at this stage I couldn't see myself coming back for a replay.

It's a shame the actual game let's down the experience, because the project is ambitious in scope and really hit the nail in regards to the production quality - the rest of the experience needs to catch up though.

Look forward to the improvements you choose to implement - I hope the actual game get's a lot of work.

EldritchAbomination responds:

"Some rechargeable missiles and lasers for some extra power or something along those lines."
You know you do have missiles, right? -- press space-- I know it's not everything you asked for, but you at least have that one already

Half a star for trying. You really need to work on your level design. When it's difficult to jump past some obstacles in the first few seconds, and I've died half a dozen times, you've lost me straight away. Not sure what's going on with the view with the limited box, but it just doesn't work.

One more thing, if you can't animate or draw - hookup with someone who can. I can't stand playing games with re-used sprites from games from the past. Duke Nukem whilst very cool should be given more respect :-D

So if you want to make games, I'd so go play some more. If you haven't played many platformers, go check out the classics. Alex the Kidd, Mickey Mouse games, Decapattack, Wonderboy etc. Definitely think about collaborating if you can't or don't wish to learn to animate or draw.

Good luck with your game dev future!

Virtuask responds:

Hey man,
thanks for the tips!
The Game rocks! We have improved a lot!!!

Music is killing it all

Could have been a fun "drawing game".

The music made me give up after a few levels. Just oo much, in a bad waya.

Levels were too tight straight up for early levels.

Seriously music needs work, just while I am writing this review, it hurts my ears.

triqui responds:

thank you, there's a lot of people complaining about the music, I'll try to change the main theme.

Drawing, and painting, wishing I was animating, doo, doo ta doo, dah!

Age 42, Male

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