Man, you got nice some nice animation skills - you do nice action! I give the following totally as creative criticism. I think you REALLY need to work on the walk cycle though. It's a bit awkward, and overall moves too slow, I feel slows the game up unnecessarily. To nit pic, his hood moves back to fast with out the moving, it looks almost like it's working against his head bobbing.
You have nice artwork man! The soundtrack is interesting, totally different, for a point n click with fantasy themes.
Game is interesting, but I didn't give it the full go and play it through to be honest.
Couldn't play the game. Kept getting "Page Unresponsive" errors from Chrome.
I could hit continue and the game would still play but when the error comes up the last action would keep playing over - example, I jump to right and the level will restart but the dog will keep jumping to the right.
Shame, looks like a fun game. Tried this in Firefox and IE as well, similar lockups with browser specific errors.
The artwork is top notch and I loved the style the first time around in Zombotron. The particles and smoke effects were especially nice.
Nice soundtrack and SFX.
There were a few frustrations in the game though.
- The game still runs when cut scenes run, I died 4 times because the "camera" was not on the player and the enemies were still attacking
- Shooting, seems my bullets hit everything like crates, barrels etc. but not gun fire from enemies, this was more evident when the mutant levels
- Heaps of ones shots, I'm up for a challenge but when the robots were introduced the grenade launcher robot was shooting at me when I couldn't see them on screen and got a shot in the face without any chance of avoiding several times
- Same applies to the bosses, with small spaces to avoid attacks and a "floaty" jumping style it got frustrating a few times when the action heated up
The weapons were all good fun but I found the flare gun a little underpowered for an end game available weapon.
Good game, look forward to future titles!
Fun idea, but seriously - why so hard? Those girls on the super tiny top floor of the first mission? I didn't have the patience for that kind of difficulty curve.
Two stars for the concept and putting it together.
2 stars for the concept. Linking all those mini games was cool.
BUT! I couldn't proceed past four games. NEVER in my life have I been nauseated by games - it used to make me laugh that people would get vertigo and what not playing games, but this affected me. All the colours, flashing and constant shaking was just too much. I think it's possible people would be reeling (maybe even hurling) from the sensory overload.
Great concept, I'd like to see this again but minus the nauseating visuals.
Hahah, that was awesome! One of the more enjoyable "catapult" games I've played. Great concept and a great coffee break amount of time to finish the game and get all upgrades. MORE SHROOMS!
Fun game. The "big bomb" is ineffective in fly only missions. That is, when there is a no land pigs it won't hit flying pigs and does no damage. Maybe you can tweak it so it affects flying enemies on that particular levels.
Nice little game. Great style and animations are quite nice. Some kind of explanation of setting or story would be great. I found the music far too soft for a mech based shooter. Need some electronic adrenaline pumping tunes!
I think names to go against mech parts and weapons would be good too (unless I'm blind and didn't see them).
Really impressive. First thing that struck me was the lovely environments and animation of the main character. When he takes a hit that animation really shows of the talent of your animator. That being said Anselm's other motions feel underdeveloped, and too subtle compared compared to the "taking damage" animation.
I'd like to see the character move just a little faster, and I'm wondering if the mouse should orientate which direction the character faces. That way you can back-pedal away from enemies.
The only thing that I didn't particularly enjoy was the background music. It's well written don't get me wrong, for me it just doesn't set the right mood. The music feel for me is like "Japanese 16 bit era" style and feels like it should be in a more cheery setting. I think the game could benefit from a darker soundtrack. Nothing sadistic because the tone between Anselm and Jizz has been fun and jolly from what's been shown in the demo.
Look forward to final product.
Not a bad little game. The clowns pain noise is errr... sounds slightly sexual too me. Not like real "I've just been dismembered" pain type of exclamation. I think a SFX for the shooting would be handy.
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